đšī¸ Cheats & Secrets
Every great SEGA Genesis/Mega Drive game hides a few tricks, and Stargate is no exception. Whether you want to make the journey easier with invincibility or skip ahead using level passwords, these cheats bring extra variety and replay value to the adventure.

Invincibility
This trick makes Colonel O'Neil nearly unstoppable.
- Start by entering a level password, but change the last symbol on the right to the next one immediately below.
- Once the level begins, press Enter to open the mission menu. Hold Space+L and press Enter again.
- O'Neil will now take no damage.
đ You can even use this on the first level: leave all spaces blank except the last one, which should be Ra's Eye.
To return to normal gameplay, simply repeat the button sequence. Keep in mind, though, that stake pits will still harm you - invincibility doesn't cover those.

Level Passwords
Here are some of the Stargate key level codes:
- Level 2: Blank, Blank, Blank, Blank, Blank, Blank, Arch
- Level 3: Blank, Blank, Arch, Blank, Beetle, Arch, Blank
- Level 4: Blank, Blank, Arch, Blank, Beetle, Arch, Arch
- Level 5: Blank, Eye, Blank, Blank, Beetle, Beetle, Blank
- Level 7: Blank, Eye, Blank, Arch, Beetle, Boot, Blank
- Level 8: Blank, Eye, Arch, Arch, Beetle, Boot, Arch
- Level 9: Blank, Eye, Arch, Arch, Pyramid, Blank, Blank
- Level 10: Eye, Blank, Boot, Blank, Pyramid, Blank, Arch
With these passwords, you can skip straight to the toughest missions without replaying the entire game. Perfect for practicing boss fights or revisiting your favorite stages.
đĄ Did You Know?
đ ī¸ Developer & Publisher
Stargate was created by Probe Entertainment, a British studio known for adapting popular films into video games, including Alien 3 and Judge Dredd. The publisher was Acclaim Entertainment, a major player in the 90s gaming scene that often handled big movie tie-ins. This combination gave the game both technical polish and wide distribution.
đĢ Unlimited Ammo
Colonel O'Neil's machine gun comes with infinite ammo, so you'll never be left defenseless. However, the real depth comes from power-ups hidden throughout the levels. These pickups can temporarily boost your weapon with rapid fire, spread shots, or increased power, turning the gun into a much more versatile tool for different enemy encounters.
đŖ Grenade Arsenal
Grenades play a major role in the game's combat. O'Neil can stockpile up to 99 standard grenades, giving you plenty of explosive firepower. On top of that, you'll come across alien grenades that deal heavier damage and are especially useful against bosses. Smart players learn to balance grenade usage between clearing groups of soldiers and saving them for the toughest fights.
đī¸ True Ending Requirement
Beating Ra at the end of the game doesn't automatically guarantee victory. To unlock the true ending, players must collect all 7 bomb components and all 7 hieroglyphs hidden across the stages. If even one is missing, the final outcome changes - a detail that adds replay value and encourages careful exploration of each level.
đē Repeated Boss Battles
Boss fights in Stargate aren't always one-and-done. The enemy commander Anubis actually appears twice, forcing players to adapt and fight him again under different conditions. This repetition raised the stakes and made the campaign feel more relentless, as familiar threats would return when least expected.
đ¨ Strong Visuals
Many licensed games of the era were rushed and suffered from weak presentation, but Stargate stood out with high-quality sprite work and smooth animation. Characters were detailed, environments reflected the movie's atmosphere, and the alien world felt distinct and cinematic compared to other Genesis (and Mega Drive) titles.
đ¯ Control Criticism
Despite the strong visuals, players and critics often pointed to the stiff and sometimes unresponsive controls as a major drawback. Jumping, aiming, and shooting could feel awkward, especially compared to smoother action-platformers on the Genesis/Mega Drive. This made the game more challenging, not always by design.