Gargoyles screenshot

Release year: 1995

Gargoyles

Category: ActionPlatformer

Goliath spent a thousand years as a statue. The castle he was meant to defend in 994 A.D. was overrun by Vikings. He routed them anyway. The blame for the ruined castle landed on him regardless, and a curse pinned him in stone until his home rose above the clouds. A millennium later, somebody rebuilt Castle Wyvern atop a Manhattan skyscraper. He wakes up. He's still angry.

That premise alone sells Gargoyles, and Disney Interactive's 1995 Genesis/Mega Drive adaptation is the rare cartoon tie-in where the source material's edge actually survives. Goliath, Demona, and the Vikings are hand-animated like a Saturday-morning cartoon. The robot enemies that swarm the back half were modeled in 3D and rendered down to sprites. Michael Giacchino, of all people, wrote the score.

The combat is rough. Collision is finicky, slashes don't interrupt enemies, and Goliath takes damage almost every time he gets close. Pouncing works better than slashing — once you accept that, the rhythm clicks. GamePro still called it "a stone-cold blast" and ranked it next to Earthworm Jim 2 on the Genesis shelf. Run it online in the browser and see how far you can take Goliath before Demona's last trick.

Start
Start / Pause in game
Joystick
Movement
A
Throw
B
Claw / Slash
C
Jump / Flap
Save / Restart / Load

Animated Screenshots

Gargoyles title screen on SEGA Genesis/Mega Drive
Gargoyles — Siege of the Rookery level gameplay on SEGA Genesis/Mega Drive
Gargoyles — Stone and Steel level gameplay on SEGA Genesis/Mega Drive
Gargoyles — Subterranean Terror level gameplay on SEGA Genesis/Mega Drive

Combat in Gargoyles: why slashing isn't enough

The intro already warned that slashing rarely lands cleanly. The fix is throw. Stand just outside an enemy's swing range and tap L; most weaker types (Mace Swinger, Archer, Pistol Feet) die in one hit before they can swing back. If you're already in close, hold L instead and Goliath grabs the enemy by the collar, then press L again to slam him into the ground. Either route makes L the safest button in the game.

The other tool is the dive attack. Press Space to jump, then L mid-air, and Goliath drops feet-first on whatever's below. Faster than slashing, and as a bonus it punches through glass skylights and weak floors. Level 3 expects you to use it constantly.

Worth knowing: simply touching an enemy doesn't damage Goliath. Only their active attacks register. You can walk past a Mace Swinger you don't feel like fighting, and the only reason to engage is when he's blocking a path.

One enemy refuses all of this and that's Spanky. The big cyborg with fireballs and a dash attack first shows up on the moving train in level 4, then haunts most of the Forge. The honest answer is to run, keep moving until the screen pushes him off, and pretend the encounter never happened. If the level forces a fight, plant yourself at the very edge of slash range and tap K as fast as your thumb will let you. It's the one fight where mashing is correct.


Movement tricks worth knowing

Goliath has a vocabulary the manual barely covers. Most important trick: ceiling grab. A normal jump won't latch — you need to press Space and at the same time, mid-air. Without that combination, some ceilings simply aren't reachable, and the level looks broken until you figure it out.

Re-flap is the next one. Goliath already has a built-in double flap: press Space to jump, then Space again mid-air for extra distance. The strange part is that getting hit in the air refreshes that second flap. Take an arrow on purpose during a long jump and you'll clear gaps the basic two flaps can't reach.

Dive Roll happens when you press K while running forward — that's the move that breaks doors and weak walls. If a passage looks sealed and you can't dive-attack the floor, try rolling through the wall.

Two more things that look like bugs. Swinging objects fling you in the OPPOSITE direction from where you grabbed: right side throws you left, left side throws you right. Some of those swinging things are spike traps, so only grab when the spikes are retracted. The red pipes on the ground are gas vents; slash one and Goliath gets blasted straight up. You can hit them from a flap, too, for an air boost when a wall is too tall.


Boss guide

Five fights, none of them honest brawls. Every boss has a position you have to abuse and a tell you have to wait for. Mash K at any of them and you die.

Lightning Strike (level 1)

A Viking who teleports onto a platform, swings a hammer, and calls lightning down at your feet. He always reappears in the same spot. Stand on the ground slightly to the LEFT of his platform, never on top of it, and the moment he materializes, jump-slash with Space+K aimed low at his legs. He vanishes, resets, returns to the same spot. The loop holds until he's dead.

MC Hammer (level 2)

The fan-named giant Viking with the oversized hammer. Looks intimidating until you realize he's the easiest fight in the game. Walk right up to him and spam K. He gets stun-locked and never recovers. The only way to lose this is by standing on the side platforms — those collapse when he slams. Stay in the middle and the floor holds.

Elevator Odin (level 3)

The Eye of Odin possesses an elevator and grows four arms: two on the ceiling, one on each wall. Slash each arm 4–5 times to break it off. When the Eye starts swirling, that's your warning that a green energy burst is coming. Press toward the Eye and Goliath latches onto the wall automatically. Once all four arms are gone, the ceiling opens and you fight the Eye directly. Drop to the lower-left corner, duck when it shoots green balls, hop up and slash on the in-between beats.

Steel Clan (level 4)

Six black robot gargoyles and a red leader. The black ones telegraph their charge by backing off and aligning at your exact height. Change elevation the moment you see that and the dash whiffs. They occasionally lob grenades, but the fuse is generous, so just step away. Don't slash continuously, because Goliath can't jump while slashing, and that's how the dash catches you. The red leader is identical except slashing locks him in place. If he breaks free, run, then ambush him as he chases.

Demona and the Eye of Odin (level 5)

Three phases, all of them messy. The first sends you chasing the Eye upward; one hit and it explodes the structure, turning three creatures into giant beasts. Stand between their legs and slash up. Each kill drops a full health refill. The second phase brings Demona in as a "distraction". Climb the wall opposite the giant golden gun, jump-flap toward the Eye, swipe, repeat. The third phase merges the Eye with Demona into a fiery thing that bounces around the arena. The only safe ground is the dead center of the ceiling, where she can't reach you. Watch her arc, time the drop, slash on the way down, land back in the center. Ten to fifteen swipes finish her. If you're still grinding earlier levels, run the fight online with the Level Skip cheat below; it's the cleanest way to scout her patterns before you commit a real run.


Cheats and secrets

Five working codes for Gargoyles on the SEGA Genesis/Mega Drive. Same drill for each: press Enter to pause, enter the sequence, unpause. Flying adds one wrinkle of its own. Every code has a specific situation where it pays off, so pick by which level is giving you trouble.

Game paused screen in Gargoyles on SEGA Genesis/Mega Drive

Level Skip

Pause with Enter, then enter:

LKLSpaceLLKL

The screen jumps straight to the next stage. The level it saves you from most often is the moving train in level 4. Spankys lobbing fireballs while wooden beams sweep across the cars is the closest the game comes to bullying you, and after one honest run-through you don't owe it a second.

Gargoyles SEGA Genesis/Mega Drive gameplay screenshot

Energy Regeneration

Pause with Enter, then enter:

LKLSpaceLLKL

Resume and the life bar snaps back to full. The Forge is the level that makes you reach for this — its damage rate around the lift platforms is brutal, and the alternative is replaying the same conveyor belt for the fifth time.

Goliath throwing a fireball in Gargoyles SEGA Genesis/Mega Drive

Fireballs

Pause with Enter, enter:

LKLSpaceLLK

Resume and press L for fireballs. The catch: this overwrites your throw, which is the move you've been leaning on for safe kills. Trading instant grabs for ranged damage sounds even on paper, but the close-range enemies are exactly where you'll miss it. Keep this one for showing off, not for serious runs.

Invincibility cheat active in Gargoyles SEGA Genesis/Mega Drive screenshot

Invincibility

Pause with Enter and enter:

LKLSpaceLLK

Goliath stops taking damage entirely. The unintuitive catch: collecting a Shield turns the cheat off, so the powerup that should help is the one thing that breaks the safety net.

Flying cheat active in Gargoyles SEGA Genesis/Mega Drive

Flying

Pause with Enter and enter:

SpaceLLSpaceLK

The mnemonic is "CALL A CAB" on the SEGA controller, and entering it triggers a voice shouting "SEGA!" through your speakers. Small developer flourish that still lands thirty years later. Resume, then hold L+K+Space to fly. Goliath is invincible while airborne, which makes this the nuclear option for when a level has finally worn out its welcome.