The Flintstones screenshot

Release year: 1993

The Flintstones

Category: ActionAdventurePlatformer

Things keep vanishing around Bedrock. Wilma's necklace, Barney's lucky fishing hook, Betty's favorite ribbon, and eventually Pebbles herself, who just wanders off. Somehow recovering all of it becomes Fred's job. The Flintstones, Taito's 1993 platformer, turns that running gag into its entire structure: nearly every stage opens with someone asking Fred to go fetch something they've lost, and he heads out swinging a stone club at anything with too many teeth.

What caught me off guard was the egg. It keeps turning up across the levels, and once you crack it open Fred climbs onto a pterodactyl that jumps far higher and spits fireballs at whatever's below. There's an actual story under the slapstick, too: that same creature is steering Fred toward a witch who turned its whole family to stone.

It's short and makes no secret of it. A confident run through Leaf Rock, the underwater Swimming Pool, and the autoscrolling Desert Drive can be done in well under an hour. But this is one of the more genuinely fun licensed games on the Genesis/Mega Drive, and you can play the whole thing online in your browser. Start at Bedrock and see how far Fred's club gets you before the witch's castle.

Start
Start / Pause in game
Joystick
Movement
A
Jump
B
Attack
C
Jump
Save / Restart / Load

Animated Screenshots

The Flintstones title screen on SEGA Genesis/Mega Drive
The Flintstones — Swimming Pool level gameplay on SEGA Genesis/Mega Drive
The Flintstones — Desert Drive level gameplay on SEGA Genesis/Mega Drive
The Flintstones — Dino Express level gameplay on SEGA Genesis/Mega Drive

Health, hearts, and the ways Fred dies

Fred starts every stage with three hearts, and a normal hit costs one of them. A few hazards are kinder and only shave off half, but lava is the one that catches people out: touch it and the whole bar empties at once, full or not. A stray dinosaur you can shrug off. A careless jump into a fire pit ends the life right there.

You can push the bar past three. Hearts hidden in the levels add a slot, up to a maximum of six, and apples refill what you've lost, so grab them early. It's worth doing early, because when Fred runs out of hearts he respawns at the start of the current segment with one heart fewer than his spare count, sliding back toward the three-heart floor. String a few deaths together and a stretch you were comfortably tanking turns dangerous.

Lose every life and it's game over, with only a limited number of continues behind you. Hearts cushion the fight in front of you, but they also set the ceiling on how many mistakes the whole run survives.


The ledge grab will get you killed more than enemies do

Fred's most dangerous opponent is his own grip. To climb onto a ledge you jump toward it and hold up, and he's supposed to catch the edge and haul himself up. In practice he misses, and not occasionally. I've thrown him at the same lip three or four times before he finally latched on, which is harmless over a solid floor and a small heart attack over a pit.

So treat every climb you can't afford to miss as a real obstacle, not a formality. A handful of spots give you a single jump to nail it, with no room for the usual fumbling. When a gap has nothing underneath, line Fred up directly below the edge before you commit instead of drifting at it from an angle.

The quieter killer is the floor itself. In some stretches the ground drops out from under you, flagged by nothing more than a faint outline where a solid platform should be. Once you know a level pulls this trick you start reading those ghost edges and stepping around them. The first time through, you just fall.


What the pterodactyl egg is actually good for

The intro sells you on riding it; what matters in play is when. The ride is on a timer, so the worst thing you can do is crack the egg on an easy stretch and watch the clock drain over a row of harmless lizards. Save it. The moment you hit a nasty run of pits or a boss that keeps eating your hearts, that's when the egg earns its keep.

The high jump clears gaps that would otherwise demand the dreaded ledge grab, and the glide is the real prize: hold the direction you're drifting and Fred hangs in the air, floating across spaces he has no business crossing on foot. The fireballs handle everything else, picking off enemies from a safe distance while you're still up there.

If a club power-up shows up nearby, grab that too, because a stronger swing shortens every fight and that edge compounds across a game this short. Plenty of players ride right past both without clocking what they skipped, which is why a few practice runs online pay off before you commit to a serious attempt at the witch's castle.


Cheat codes: skip the difficulty, see the whole game

All three of these go in at the title screen, and they're the fastest way around the parts of the game that fight you unfairly.

Note: on PC you can enter the directions with WASD in place of .

The Flintstones SEGA Genesis gameplay with Infinite health cheat activated

Infinite health

This is the one I reach for first. Fred shrugs off everything, lava included, so the floors that drop out and the bosses with their memorized patterns stop mattering. It's the cleanest way to learn a stage before you try it honestly.

At the title screen, enter:

L

Then press Enter to begin. One catch: the code drops you straight into the game and skips the main menu, so pick your difficulty before you punch it in.

The Flintstones SEGA Genesis Level select menu screen

Level select

The practical one. Instead of grinding up from Bedrock every time, you drop straight into the stage that's giving you trouble and drill it.

At the title screen, hold L+K+Space+ and, while still holding, press Enter. A stage menu opens up.

If the hold doesn't take, there's a longer button sequence that does the same job:

SpaceEnter

This is also the only way to reach the back half of the game if you've been playing on Easy, which stops at the fourth stage, Dino Express, and never shows you the witch's castle.

The Flintstones SEGA Genesis gameplay showing 9 lives with cheat activated

Infinite lives

The gentler option, for when you'd rather not be flat-out invincible but also don't want a game over erasing a long run. Hit zero lives and the counter snaps back to nine.

At the title screen, enter:

K

From there the game stops punishing repeated deaths, which softens the segment-restart penalty from earlier: you can keep throwing Fred at a bad spot until it clicks, without the whole run ending under you.