Virtua Racing screenshot

Release year: 1994

Virtua Racing

Category: ArcadeRacing

The cartridge shell is bigger than a standard Genesis cartridge — the extra size isn't packaging, it's an actual processor embedded inside. The SEGA Virtua Processor renders 9,000 polygons per second, more than Nintendo's SuperFX chip could manage. It was the only Genesis game ever to use it, and you could tell just by looking at the box.

Virtua Racing on the Genesis/Mega Drive gives you three tracks — Big Forest, Bay Bridge, Acropolis — fifteen other cars, and about 15 frames per second. Against the arcade original's 60 FPS, it looks like a cut. It is a cut. But the four camera angles are all there: first-person cockpit, close chase, far chase, overhead, switchable on the fly at any point during the race. That feature was unusual enough that SEGA filed a patent on it — and spent years collecting royalties.

Finish every course in first place on Normal or Hard to unlock mirrored versions of all three tracks — the same layouts run backwards, which play surprisingly differently. All of it is available to try online right now in the browser.

Start
Start / Pause in game
Joystick
Steer
BA
Accelerator / Brake
CXYZ
View
Gears
Save / Restart / Load

Animated Screenshots

Virtua Racing title screen on SEGA Genesis/Mega Drive
Virtua Racing — Big Forest track gameplay on SEGA Genesis/Mega Drive
Virtua Racing — Bay Bridge track gameplay on SEGA Genesis/Mega Drive
Virtua Racing — Acropolis track gameplay on SEGA Genesis/Mega Drive