Worms screenshot

Release year: 1995

Worms

Category: ActionCo-op MultiplayerStrategy

Step into the explosive world of Worms, the legendary turn-based strategy game that brought chaos, comedy, and clever tactics to the SEGA Genesis/Mega Drive. Released in 1995, this cult classic pits teams of cartoonish worms against each other in all-out warfare, armed with bazookas, grenades, banana bombs, and more bizarre weaponry than you can imagine. Every shot counts, and one bad move can turn victory into hilarious disaster.

What made Worms so unforgettable on the Genesis/Mega Drive was its perfect mix of strategy and slapstick. The hand-drawn landscapes are fully destructible, meaning that each rocket, mine, or dynamite blast reshapes the battlefield in unpredictable ways. Combine that with the game's quirky humor, expressive sound effects, and the worms' cheeky one-liners, and you get a formula that's both challenging and endlessly entertaining.

Playing Worms online brings back that same sense of fun and unpredictability. You'll plan your attacks carefully, adjust for wind direction, and pick just the right weapon for the job - or go completely chaotic and hope for the best. Matches can turn from serious tactical showdowns into laugh-out-loud moments in seconds, especially when your own rocket ricochets back at you.

Whether you're launching an airstrike or dropping a sheep bomb, every move in Worms is a blend of skill, timing, and luck. Gather your squad, think a few steps ahead, and prepare for a wild, explosive experience that defined multiplayer mayhem in the '90s. Now you can relive it all and play Worms online directly in your browser - the battlefield awaits!

Start
Start / Pause in game
Joystick
Movement
A
Fire
B
Jump
C
Scroll / Weapon
Save / Restart / Load

Animated Screenshots

Worms title screen on SEGA Genesis/Mega Drive
Airstrike attack in Worms on SEGA Genesis/Mega Drive
Worm using the drill weapon in Worms on SEGA Genesis/Mega Drive
Worm placing dynamite on the battlefield in Worms on SEGA Genesis/Mega Drive

💡 Fun Facts about Worms

🪱 The Humble Beginning

Worms was created by British programmer Andy Davidson, who first developed the prototype on an Amiga 500 while experimenting with another game engine. He originally titled it Total Wormage and sent it to Amiga Format Magazine for a competition. Although it didn't win, the quirky mix of artillery gameplay and slapstick humor caught the eye of Team17, who signed Davidson and transformed his hobby project into a global hit.

💥 A Late but Legendary Arrival

When Worms launched on the SEGA Genesis/Mega Drive in 1995, the console was already near the end of its lifespan. Yet the port stood out for its accuracy - it managed to capture nearly everything from the PC version, including the physics, destructible terrain, and randomized maps. For many players, it became one of the last big strategy titles to grace the Genesis/Mega Drive before the 16-bit era faded away.

🗺 Endless Battlefields

Unlike most games of its time, Worms used procedural generation to create its battlefields. That means every match began on a completely unique landscape, shaped by random patterns of land, water, and obstacles. This clever design choice gave the game almost infinite replay value - no two matches ever looked or played the same.

🔊 Small Cartridges, Big Sound

Even though the Genesis/Mega Drive had limited cartridge space, the developers managed to include the worms' iconic voice clips - like "Incoming!" and "Revenge!" - by compressing the audio without losing its charm. These lines became legendary, giving each battle a personality that players still remember decades later.

🎯 Strategy Meets Comedy

Beneath the humor and cartoon explosions lies a surprisingly deep tactical layer. Players must calculate angles, account for wind direction, and choose the right weapon for each situation. One perfect shot can win the round, while a poorly aimed bazooka can send your own team flying - often with hilarious results.

🐑 The Explosive Sheep's Fame

Among all the outrageous weapons, the exploding sheep became an instant fan favorite. Introduced as a joke weapon, it hops across the terrain before detonating in a massive blast. Its unpredictable movement and sheer absurdity made it the unofficial mascot of the Worms franchise.

🌍 Multiplayer Mayhem

The Genesis/Mega Drive version supported up to four players, taking turns on the same console. This made Worms a true party game - one that could swing from careful planning to total chaos in seconds. Even a simple mistake could trigger laughter and revenge battles that lasted all night.