💡 Fun Facts about Worms
🪱 The Humble Beginning
Worms was created by British programmer Andy Davidson, who first developed the prototype on an Amiga 500 while experimenting with another game engine. He originally titled it Total Wormage and sent it to Amiga Format Magazine for a competition. Although it didn't win, the quirky mix of artillery gameplay and slapstick humor caught the eye of Team17, who signed Davidson and transformed his hobby project into a global hit.
💥 A Late but Legendary Arrival
When Worms launched on the SEGA Genesis/Mega Drive in 1995, the console was already near the end of its lifespan. Yet the port stood out for its accuracy - it managed to capture nearly everything from the PC version, including the physics, destructible terrain, and randomized maps. For many players, it became one of the last big strategy titles to grace the Genesis/Mega Drive before the 16-bit era faded away.
🗺 Endless Battlefields
Unlike most games of its time, Worms used procedural generation to create its battlefields. That means every match began on a completely unique landscape, shaped by random patterns of land, water, and obstacles. This clever design choice gave the game almost infinite replay value - no two matches ever looked or played the same.
🔊 Small Cartridges, Big Sound
Even though the Genesis/Mega Drive had limited cartridge space, the developers managed to include the worms' iconic voice clips - like "Incoming!" and "Revenge!" - by compressing the audio without losing its charm. These lines became legendary, giving each battle a personality that players still remember decades later.
🎯 Strategy Meets Comedy
Beneath the humor and cartoon explosions lies a surprisingly deep tactical layer. Players must calculate angles, account for wind direction, and choose the right weapon for each situation. One perfect shot can win the round, while a poorly aimed bazooka can send your own team flying - often with hilarious results.
🐑 The Explosive Sheep's Fame
Among all the outrageous weapons, the exploding sheep became an instant fan favorite. Introduced as a joke weapon, it hops across the terrain before detonating in a massive blast. Its unpredictable movement and sheer absurdity made it the unofficial mascot of the Worms franchise.
🌍 Multiplayer Mayhem
The Genesis/Mega Drive version supported up to four players, taking turns on the same console. This made Worms a true party game - one that could swing from careful planning to total chaos in seconds. Even a simple mistake could trigger laughter and revenge battles that lasted all night.




