🎮 Cheat Codes & Gameplay Modifiers
The codes below let you speed things up, boost attack power, remove limits, and push the game's arcade chaos even further. All cheat codes must be entered after pausing the game by pressing Enter, then input the button combination.

Available Cheat Codes
- Freeze Timer: JKJ
- High speed mode: JK
- Immortality: J
- Super Strong Blows: JLK
- Unlimited combos: KJK
🥊 Core Gameplay & Arcade Combat
Matches in WWF WrestleMania: The Arcade Game move fast and rarely give you time to breathe. From the first seconds, the game pushes both fighters into direct contact - punches, kicks, and throws come one after another, and standing still is usually a mistake.
Most of the action is built around simple strike chains and quick follow-ups. You land a hit, step closer, add another, then finish with a throw or a special move. Grapples exist, but they don't slow the pace or turn the match into a technical exchange. Everything feeds into momentum - once you start pressing, the game clearly wants you to keep going.
Special moves are where the arcade side fully takes over. They're loud, exaggerated, and deliberately unfair. Opponents fly across the ring, bounce off the ropes, or get slammed with more force than any real match would allow. These attacks aren't subtle tools - they're meant to break the flow and instantly shift control of the fight.
Because of this, matches feel closer to short, explosive brawls than structured wrestling bouts. You're not building drama over time - you're reacting, improvising, and trying to overwhelm the other player before they do the same to you. That constant push forward is what defines the game's combat and keeps every match loud, messy, and unmistakably arcade.
🤼 Wrestlers & Signature Moves
Each wrestler in WWF WrestleMania: The Arcade Game feels built around a clear idea rather than strict balance. The roster isn't large, but the differences between characters are noticeable within the first few matches.
Some wrestlers move faster and are easier to link attacks with, while others rely on heavier hits that knock opponents across the ring. You feel this immediately in close-range exchanges - lighter characters can stay on top of the action, while heavier ones turn single openings into big momentum swings.
Signature moves are where personalities really show. These aren't subtle finishers meant to look realistic. They're exaggerated, sometimes ridiculous, and designed to leave a visual mark on the match. Fire effects, electric impacts, and overpowered slams turn familiar WWF characters into almost comic-book versions of themselves.
What works especially well is how quickly the game communicates these differences. You don't need to memorize long move lists or study frame data. A few rounds are enough to understand what a wrestler is good at and how they want to fight. That clarity keeps matches fast and makes switching characters feel rewarding instead of confusing.
⭐ Did You Know?
🕹 Built by the Mortal Kombat Team
WWF WrestleMania: The Arcade Game was developed by Midway, the same studio behind Mortal Kombat and NBA Jam. That heritage shows immediately - the game borrows the same arcade-first mindset, focusing on speed, exaggerated impact, and visual spectacle rather than realism.
🎙 Real WWF Commentators in the Game
The arcade version features digitized commentary from Vince McMahon and Jerry "The King" Lawler. They even appear visually at the commentary table next to the ring, which was a rare and impressive detail for a mid-90s arcade game.
👤 A Hidden Wrestler That Was Never Fully Finished
Adam Bomb is often mentioned as a hidden or unused character. While his presence exists in the game's data, he was never fully implemented or made playable, turning him into one of the more obscure curiosities surrounding the roster.
🥊 Wrestling Meets Arcade Fighting
Despite the WWF license, the gameplay design is closer to arcade fighters than traditional wrestling games. Fast rounds, heavy use of special moves, and minimal focus on rules place it much closer to Mortal Kombat than to realistic wrestling simulations of the era.
💿 Many Ports, Many Differences
The game was released on a wide range of platforms, including arcade machines, SEGA Genesis/Mega Drive, SNES, PlayStation, Saturn, 32X, and DOS. These versions were not identical - some had missing features or performance differences, making the Genesis/Mega Drive version one of the more balanced home ports.
📰 Well-Received for Its Time
At release, the game was praised for its large digitized character sprites, accessible controls, and pure arcade energy. While not everyone liked its lack of realism, many reviewers appreciated how confidently it leaned into spectacle instead of simulation.
🏁 Final Thoughts
WWF WrestleMania: The Arcade Game works best when you take it for what it is. It's not trying to simulate real wrestling, and it doesn't care much about balance or realism. Instead, it commits fully to fast matches, exaggerated moves, and constant action - and that confidence is what still makes it fun.
If you enjoy arcade games that reward aggression, quick reactions, and a bit of chaos, this one holds up surprisingly well. It's especially strong in multiplayer, where matches turn into loud, messy brawls that feel more like a party game than a sports title.
Today, you can play WWF WrestleMania: The Arcade Game online and jump straight into the action in your browser. The Genesis/Mega Drive version still delivers that raw arcade energy - quick to start, easy to understand, and perfect for short, intense matches when you just want pure, over-the-top fun.




